The Control Room Max for Live Device has five Stereo Inputs and four Stereo Outputs.
On every Monitor Channel it has a headphone processing to simulate a speaker environment, when listening on headphones.
- Input 1/2 is the Master/Track Input. It’s not possible to route Audio from another Track to this.
- Input 3/4 is wired to Monitor 1, Input 5/6 to Monitor 2 and Input 7/8 to Monitor 3.
- Input 9/10 is the Best Input for the Talkback channel.
- Output 1/2 is routed directly to the master channel.
- Output 3/4 is wired to Monitor 1, 5/6 to Monitor 2 and 7/8 to Monitor 3 and you can pick up the sound from another Audiotrack.
- Multible Stereo Outputs with individual speaker simulation to listen with headphones.
- Compare with a reference Track for Mix and Mastering.
- Up to four individual Mixes.
- Secure Audio export without FX processing. (All Effects are turned off automatically when Ableton Live is stopped)
- Speaker simulation on your Headphones
Here you can see the wiring diagram of the Control Room Max for LIve Device
How to route the Audiochannels to the Control Room Device
send Audio to Control Room
to route the Audiosignal to the Control Room Device, you have to set the Audio Output of an Audiotrack to “Master” (where the Device is inside) and then select the channels you want to route the Audio to.
receive Audio from Control Room
to receive Audio from the Control Room Max for Live Device you have to set “Audio from” to Master and select the channels you want to receive.
Configure the Mute Buttons
The Mute Buttons can configured as an independent button, to mute the Audio for a certain monitor or it can be configured as a radio button, where only one output is active and this will deactivate all others.
Above the mute button you see the group button. If you activate the group button on two or more, they behave like a radio button and if one is switched on, all other will be switched off.
This can be usefully when setting up the Device to compare the Mix to a Reference Track.
create individual Mixes to compare to each other.
to make an individual Mix, you can route the output of the sends to the Control Room Device. When the Mute Buttons are configured as Radio Buttons, you can easily switch between the different Mixes.
Ableton Live routing
- All Audio & Midi Tracks are routed to Lives Master Channel.
- You have two send channels, which are routed into the Control Room Device. Send A to Channel 3/4 and Send B to Channel 5/6
Control Room configuration
- on Monitor 1 the Input is set to receive from Channel 3/4
- on Monitor 2 the Input is set to receive from Channel 5/6
- both Monitor Channels are routed to the Mster Channel.
- the Mute button is configured as Radiobutton, so it’s only possible to listen to one channel at a time.
individual Mixes for every Listener
If you’re recording Instruments you’re able to configure the Device to give every Musician an individual Mix with Headphone processing for a more natural sound.
In the Control Room, you can have your own Mix without the headphone processing. In this case the Mute behave independently.
Ableton Live routing
- same configuration, like in the previous example
- you add two Audio Tracks, here named in, “Singer OUT” and “Guitarist OUT”
- the Output of these Audiotracks are routed to your Hardware Outputs into a Headphone Amp.
- So, you are ableto give everybody an indiviual mix when it comes to different volumes
Control Room configuration
- the Outputs of Monitor 1 is routed to Out 3/4
- the Outputs of Monitor 2 is routed to Out 5/6
Multible Audio Outputs
You can set up individual outputs for up to four listeners, you have to set the output on every monitor channel to “external”.
Then you can get the sound from the Master channel into any track in Ableton Live to send it to an external audio cannel.
Secure Audio export
Who doesn’t know the problem, if you’re using Roomcorrection or Headphone correction Effects on your Master Channel and you forget to deactivating if youre exporting your Song.
For this you can map also 3rd party Effects to the Control Room Device and you can set it to switch automatically off, when rendering your Audio.
effects are always ON
when the Logo of the Device is blue, the Speaker Simulation and also the 3rd Party Effect Processing is always ON, even is Ableton Live is stopped.
effects are Off, when Host is stopped
when the Logo of the Device is grey. the Speakersimulation and also the 3rd Party Effects are Active when Ableton Live is playing. And deactivated, when Live is stopped.
So, you can export your Audio without mind to switch your FX off manually.
3rd Party Effects (VST/AU)
For some reason you want to use other plugins on your master chain, for example for Room correction, headphone correction, like the Sonarworks SoundID Plugins or just the Ableton stock EQeight. Of course it’s unwanted that the processing of these plugins are on your Mixdown.
For this reason you can map Effects and also Effect Racks to the Control Room Plugin and it will be turned off, when Live is stopped.
Map an Effect to Control Room
If you click in the Master channel on the “map” button you have four map buttons in the window, where you can map to any effect in Ableton Live.
To talk to all listeners, you can route one track with a microphone as input to channel 9/10 of the Control Room Device.
remote control the talkback button
to remote control the talkback button you can midi map it directly via teh Live Midi mpa function.
it’s also possible to map the buttons via Live Midi Clips, if you route a Midi track to the Audio Device.
Then you’re able to set the behaviour of the button to momentary.